Building from scratch
Hello, Chris,Nice job :). I'm asembling I3 now and have some problems with Ramps1.4 and LCD display. After wiki reading and some tests I still can;t work with LCD: it hungs when walking thro meniu. Can you share with me Marlin setings? With best regardsSaulius
//// based on LiquidCrystal library from ArduinoIDE, see http://arduino.cc// modified 27 Jul 2011// by Ilya V. Danilov http://mk90.ru/// #ifndef LiquidCrystalRus_h#define LiquidCrystalRus_h#include #include "Print.h"// commands#define LCD_CLEARDISPLAY 0x01#define LCD_RETURNHOME 0x02#define LCD_ENTRYMODESET 0x04#define LCD_DISPLAYCONTROL 0x08#define LCD_CURSORSHIFT 0x10#define LCD_FUNCTIONSET 0x20#define LCD_SETCGRAMADDR 0x40#define LCD_SETDDRAMADDR 0x80// flags for display entry mode#define LCD_ENTRYRIGHT 0x00#define LCD_ENTRYLEFT 0x02#define LCD_ENTRYSHIFTINCREMENT 0x01#define LCD_ENTRYSHIFTDECREMENT 0x00// flags for display on/off control#define LCD_DISPLAYON 0x04#define LCD_DISPLAYOFF 0x00#define LCD_CURSORON 0x02#define LCD_CURSOROFF 0x00#define LCD_BLINKON 0x01#define LCD_BLINKOFF 0x00// flags for display/cursor shift#define LCD_DISPLAYMOVE 0x08#define LCD_CURSORMOVE 0x00#define LCD_MOVERIGHT 0x04#define LCD_MOVELEFT 0x00// flags for function set#define LCD_8BITMODE 0x10#define LCD_4BITMODE 0x00#define LCD_2LINE 0x08#define LCD_1LINE 0x00#define LCD_5x10DOTS 0x04#define LCD_5x8DOTS 0x00// enum for #define LCD_DRAM_Normal 0x00#define LCD_DRAM_WH1601 0x01class LiquidCrystalRus : public Print {public: LiquidCrystalRus(uint8_t rs, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7); LiquidCrystalRus(uint8_t rs, uint8_t rw, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7); LiquidCrystalRus(uint8_t rs, uint8_t rw, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3); LiquidCrystalRus(uint8_t rs, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3); void init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7); void begin(uint8_t cols, uint8_t rows, uint8_t charsize = LCD_5x8DOTS); void clear(); void home(); void noDisplay(); void display(); void noBlink(); void blink(); void noCursor(); void cursor(); void scrollDisplayLeft(); void scrollDisplayRight(); void leftToRight(); void rightToLeft(); void autoscroll(); void noAutoscroll(); void createChar(uint8_t, uint8_t[]); void setCursor(uint8_t, uint8_t); #if defined(ARDUINO) && ARDUINO >= 100 virtual size_t write(uint8_t); using Print::write;#else virtual void write(uint8_t);#endif void command(uint8_t); void setDRAMModel(uint8_t);private: void send(uint8_t, uint8_t); void writeNbits(uint8_t, uint8_t); uint8_t recv(uint8_t); uint8_t readNbits(uint8_t); void pulseEnable(); uint8_t _rs_pin; // LOW: command. HIGH: character. uint8_t _rw_pin; // LOW: write to LCD. HIGH: read from LCD. uint8_t _enable_pin; // activated by a HIGH pulse. uint8_t _data_pins[8]; uint8_t _displayfunction; uint8_t _displaycontrol; uint8_t _displaymode; uint8_t _initialized; uint8_t _numlines,_currline; uint8_t _dram_model; uint8_t utf_hi_char; // UTF-8 high part};#endif
Thanks, Chris. Can you share Configuration.h file?
Hello, Chris,
ReplyDeleteNice job :). I'm asembling I3 now and have some problems with Ramps1.4 and LCD display. After wiki reading and some tests I still can;t work with LCD: it hungs when walking thro meniu. Can you share with me Marlin setings?
With best regards
Saulius
//
ReplyDelete// based on LiquidCrystal library from ArduinoIDE, see http://arduino.cc
// modified 27 Jul 2011
// by Ilya V. Danilov http://mk90.ru/
//
#ifndef LiquidCrystalRus_h
#define LiquidCrystalRus_h
#include
#include "Print.h"
// commands
#define LCD_CLEARDISPLAY 0x01
#define LCD_RETURNHOME 0x02
#define LCD_ENTRYMODESET 0x04
#define LCD_DISPLAYCONTROL 0x08
#define LCD_CURSORSHIFT 0x10
#define LCD_FUNCTIONSET 0x20
#define LCD_SETCGRAMADDR 0x40
#define LCD_SETDDRAMADDR 0x80
// flags for display entry mode
#define LCD_ENTRYRIGHT 0x00
#define LCD_ENTRYLEFT 0x02
#define LCD_ENTRYSHIFTINCREMENT 0x01
#define LCD_ENTRYSHIFTDECREMENT 0x00
// flags for display on/off control
#define LCD_DISPLAYON 0x04
#define LCD_DISPLAYOFF 0x00
#define LCD_CURSORON 0x02
#define LCD_CURSOROFF 0x00
#define LCD_BLINKON 0x01
#define LCD_BLINKOFF 0x00
// flags for display/cursor shift
#define LCD_DISPLAYMOVE 0x08
#define LCD_CURSORMOVE 0x00
#define LCD_MOVERIGHT 0x04
#define LCD_MOVELEFT 0x00
// flags for function set
#define LCD_8BITMODE 0x10
#define LCD_4BITMODE 0x00
#define LCD_2LINE 0x08
#define LCD_1LINE 0x00
#define LCD_5x10DOTS 0x04
#define LCD_5x8DOTS 0x00
// enum for
#define LCD_DRAM_Normal 0x00
#define LCD_DRAM_WH1601 0x01
class LiquidCrystalRus : public Print {
public:
LiquidCrystalRus(uint8_t rs, uint8_t enable,
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
LiquidCrystalRus(uint8_t rs, uint8_t rw, uint8_t enable,
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
LiquidCrystalRus(uint8_t rs, uint8_t rw, uint8_t enable,
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
LiquidCrystalRus(uint8_t rs, uint8_t enable,
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
void init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable,
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
void begin(uint8_t cols, uint8_t rows, uint8_t charsize = LCD_5x8DOTS);
void clear();
void home();
void noDisplay();
void display();
void noBlink();
void blink();
void noCursor();
void cursor();
void scrollDisplayLeft();
void scrollDisplayRight();
void leftToRight();
void rightToLeft();
void autoscroll();
void noAutoscroll();
void createChar(uint8_t, uint8_t[]);
void setCursor(uint8_t, uint8_t);
#if defined(ARDUINO) && ARDUINO >= 100
virtual size_t write(uint8_t);
using Print::write;
#else
virtual void write(uint8_t);
#endif
void command(uint8_t);
void setDRAMModel(uint8_t);
private:
void send(uint8_t, uint8_t);
void writeNbits(uint8_t, uint8_t);
uint8_t recv(uint8_t);
uint8_t readNbits(uint8_t);
void pulseEnable();
uint8_t _rs_pin; // LOW: command. HIGH: character.
uint8_t _rw_pin; // LOW: write to LCD. HIGH: read from LCD.
uint8_t _enable_pin; // activated by a HIGH pulse.
uint8_t _data_pins[8];
uint8_t _displayfunction;
uint8_t _displaycontrol;
uint8_t _displaymode;
uint8_t _initialized;
uint8_t _numlines,_currline;
uint8_t _dram_model;
uint8_t utf_hi_char; // UTF-8 high part
};
#endif
Thanks, Chris. Can you share Configuration.h file?
ReplyDelete